NTE Anomaly Commissions and Bosses Guide

Anomalies are the job. You are an Appraiser, unlicensed, and the city keeps producing pockets of distorted reality that need closing — that is what an Anomaly Commission is, and it is the content you will spend most of your play time on.

Where anomalies appear

Commissions are grouped by district. The districts documented so far:

  • Bridge Crossings
  • Unheard Shores
  • Illusion Town
  • Miguel District
  • New Herland District
  • Duskmoor — added in Version 1.3

Each district hosts its own set of commissions, with difficulty roughly tracking how late you unlock the area. The map and locations guide covers how the districts connect.

Version 1.3’s six new commissions

The official patch notes list six new Duskmoor Anomaly Commissions:

Twin Blooms · Lantern Parade · Storybook Skirmish · Finale: Da Capo · Fawn Alone · Sunken Door

They arrived with the Duskmoor region itself — sweeping natural scenery, the Starfall Bay Resort and the open water of Tearlake — so expect traversal (and the new Tide watercraft from the Lucent Tides mystery box) to matter more here than in the dense inner districts.

Boss types

Bosses in NTE come in distinct flavours, and each one has an elemental weakness:

TypeWhat it means
Anomaly Commission bossesThe capstone of a commission — e.g. Black Tome in New Herland District, which chains attacks that lock you out of your controls
Home AnomaliesTriggered from the Anomaly Furniture in your own property — Mammon is the known example, weak to Lakshana
World bossesOpen-world encounters, repeatable
Weekly bossesReset on a weekly cadence for upgrade materials
Story bossesFixed encounters inside main episodes
Secret bossesJustice Executioner appears at Wanted Level 4-Star and is documented as the hardest fight in the game — Level 99, extreme attack values, near-perfect dodging required

The community databases we cross-check currently document 11 bosses in total.

Why elemental weakness decides your team

Because every boss carries a weakness, the practical answer to “who should I bring” is usually whoever covers this fight’s element, not whoever is highest rated. And since NTE reactions only fire between adjacent elements on the wheel, covering a weakness while still triggering reactions takes planning — that is the whole design.

Two concrete cases:

  • Black Tome is weak to Chaos — a Chaos carry paired with Incantation (Scorch) or Psyche (Nova) covers the weakness and keeps a reaction running
  • Mammon is weak to Lakshana — pair a Lakshana carry with Cosmos for Remora, and you get the slow that makes its frantic movement manageable

Read the Esper Cycle guide for the wheel, then the best teams guide for squads that keep coverage without breaking adjacency.

Home Anomalies and Anomaly Furniture

Your property is not purely cosmetic: Anomaly Furniture generates rewards and can spawn a Home Anomaly boss. Version 1.3 added a “Claim All” button to the Anomaly Furniture Effects screen so you can collect daily rewards across every property you own in one click — a small change that makes owning multiple properties actually worth it. See the City Tycoon and housing guide.

Other anomaly-flavoured content

Several activities in Hethereau Hobbies are anomaly-themed rather than commission-based, including The Witch’s House, whose level cap Version 1.3 raised to 15. Those sit alongside the limited-time modes covered in the events guide.

Tips that hold across fights

  • Dodge timing is the skill floor. Multiple documented bosses — Justice Executioner especially — are built around Critical Dodge windows rather than damage races.
  • Bring the weakness, then bring the reaction. In that order.
  • Break matters. The Discord triple reaction drains enemy Break outright, and Daffodill’s kit is built to fill it; against high-poise bosses that is worth more than raw damage.
  • Wanted Level is a difficulty dial. Raising it summons harder open-world content, including the secret boss at 4-Star.
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