NTE Story Order: Main Quests, Episodes and Unlock Requirements
NTE’s main story is both a content gate and the thing that unlocks the systems you actually want. This page lists the confirmed order and the requirements attached to each step.
The order
| Episode | Requirement | Version |
|---|---|---|
| Prologue — A New Destination (up to “Head to Eibon Antique Shop”) | None | Launch |
| Dreamwalk Corridor | Story progression | 1.1 |
| Fighting with a Dragon | Complete Dreamwalk Corridor + Hunter Lvl 26 | 1.2 |
| Fogden Game | Complete Fighting with a Dragon | 1.3 |
| Relax Time | Story progression — required for the Circle Bounty season | 1.3 |
Why the Prologue matters more than it looks
Every limited board in the game — Zankou’s Alluring Shadows, the Ichi-daime rerun, Shinku’s closed Before the Dawn, Iroi’s The Lifeline — lists the same unlock requirement in its official notes: complete “Prologue - A New Destination - Head to Eibon Antique Shop”. Until that is done, you cannot pull at all. Do it before you spend anything from the codes page.
The chronology warning
This confused enough players that Hotta Studio addressed it directly in the Version 1.2 notes: “Fighting with a Dragon” is told out of chronological order, using a flashback structure. It is a lighter chapter set after the dust settled on the Scarlet Letter incident, once everyone had returned to their daily lives — not a continuation of where Dreamwalk Corridor left you.
If you finished Dreamwalk Corridor and felt like the plot skipped a beat, it did, on purpose.
Version 1.3: “Fogden Game”
The current episode. Official framing: The Scarlet Letter is plotting again, and those left off the guest list have formed an alliance — to save, to judge, to avenge — with the question being whether they can finally bring Madam T down for good.
Alongside it, Version 1.3 added a Home Time invitation mode featuring Zankou, unlocked by obtaining her and reaching the required Bond Level.
Character story content
Beyond the main line, each featured character brings their own layers:
- City Hangouts — a story sequence per character (Shinku’s and Iroi’s are both live), unlocked by owning them or by main story progress
- Home Time — invitation mode, requires the character plus a Bond Level
- Bond quests, text message conversations, Random Encounters and per-character combat tutorials
That package has shipped for Shinku, Iroi and Zankou in successive versions, so expect it for each new limited character.
Side activities that are not “quests” but eat the same time
Hethereau Hobbies is where the city’s mini-games live, and several are permanent as of 1.3:
- Pink Paws Heist — the Fons-earning staple, boosted during Gold Clash windows
- Going, Going, Gone! — a four-player auction mode with five bidding rounds, instant-win thresholds that shrink each round (2× the second-highest bid in round one, down to 1.1× in round four), and a consolation rule paying the other three players 10% of the winner’s loss if they overbid. Collectibles won go into a Collection you can sell or display for passive income
- Shadow-n-Seek — asymmetric PvP: Hiders disguise as scenery objects and cannot attack; Hunters get 2 minutes 20 seconds and a scanning ability, and lose HP for hitting the wrong object. Hiders win if two survive the timer or all Hunters are downed
- 999 Nights — the Warren Continent event mode, which gained the Gauntlet of Valor in 1.3
- The Witch’s House — level cap raised to 15 in 1.3
Which of these to prioritise for money is covered in the Fons farming guide; the current event tracks attached to them are in the events guide.
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