NTE Modules and Consoles: Cartridge Sets Explained
If Arcs are NTE’s weapons, Modules are its gear. They slot into a character’s Console — a grid you fill with shaped pieces — and they are farmable, which makes them the part of a build you actually control.
Two kinds of Module
- Cartridge sets — 12 of them, each with a 2-piece bonus and a stronger 4-piece effect, exactly like set gear in other RPGs
- Type Modules — 12 geometric pieces that provide flat stats (roughly ATK 63 / HP 840 at the top grade) and fill the awkward gaps in the grid
The common beginner question — do cartridges need to match? — is answered by the set bonuses: you need the same cartridge set on 2 or 4 slots to activate its bonus. Type pieces do not need to match anything; they are stat filler.
The 12 cartridge sets
Values below are cross-checked between the two public NTE databases, which agree on every entry.
| Set | 2-piece | 4-piece |
|---|---|---|
| Lost Radiance | Cosmos DMG +10% | Ignores 25% of enemy DEF for 20s after your Ultimate (does not stack) |
| Fireflies and the Forest | Anima DMG +10% | CRIT DMG +8% per stack (max 7) when nearby enemies take Anima damage; works off-field |
| Crimson: Twin Butterflies | Incantation DMG +10% | ATK +6% per stack (max 6) when nearby enemies take Incantation damage |
| Street Boxer | Lakshana DMG +10% | CRIT Rate +14%, plus another +14% for 20s when the team triggers Remora or Stain |
| Diabolos | Chaos DMG +10% | Ignores 12% Chaos RES, rising to 24% for 20s after Nova or Scorch |
| Devil’s Blood: Curse | Psyche DMG +10% | DMG +18%, doubled to +36% against enemies affected by Nova or Stain |
| Quiet Manor | Mental DMG +10% | Mental DMG +12% per Basic Attack, up to 3 stacks of 6s |
| Shadow Creed | ATK +10% | ATK +25% for 20s after casting a Skill |
| Speedy Hedgehog | Charge Efficiency +12% | All allies gain ATK +15% for 20s after your Ultimate (does not stack between users) |
| Thea’s Night Tavern | HP +10% | Healing Bonus +20% |
| Tiny Big Adventure | HP +10% | Max HP +4% per hit (max 10 stacks of 10s); Ultimate grants 10 stacks instantly |
| Kingdom’s Guard | DEF +15% | Shields +20% |
Notice how many sets reference reactions
Street Boxer, Diabolos and Devil’s Blood: Curse all pay out extra when your team triggers Remora, Stain, Nova or Scorch. That is not a coincidence — Module sets are designed to reward teams that respect the Esper Cycle. Building a reaction-consistent team makes your gear numerically better, not just prettier.
What to farm for each role
| Role | Set | Why |
|---|---|---|
| Cosmos carry (Shinku, Chiz, Esper Zero, Mint) | Lost Radiance | Flat DEF ignore after Ultimate is the biggest damage window in the game |
| Anima carry (Nanally, Jiuyuan) | Fireflies and the Forest | Stacks off-field, so it works even in a swap-heavy rotation |
| Incantation carry (Zankou, Baicang) | Crimson: Twin Butterflies | Stacking ATK off your own element damage |
| Chaos carry (Lacrimosa, Daffodill) | Diabolos | Pairs directly with Nova and Scorch, which a Chaos team triggers anyway |
| Psyche damage (Aurelia) or Nova teams | Devil’s Blood: Curse | The +36% conditional is the largest single multiplier on the list |
| Support (Sakiri, Haniel) | Speedy Hedgehog | Team-wide ATK on Ultimate; the classic buffer set |
| Survival (Fadia, Edgar, Adler) | Kingdom’s Guard or Thea’s Night Tavern | Shield scaling or healing bonus depending on the character’s kit |
Where Modules come from
Modules drop from repeatable content rather than the gacha, and Version 1.3 rebuilt the upgrade path around that: the notes list a streamlined upgrade flow for Characters, Arcs, Consoles and Modules, plus better in-game guidance for acquiring Ascension items when you are short. Use that in-game pointer — it stays current across versions in a way that any list published on a fan site does not.
Build order
- Get any 4 matching cartridges before optimising sub-stats — the 4-piece is where the power is
- Fill remaining slots with Type Modules for flat ATK/HP
- Only then start re-rolling for better pieces
- Finish one character’s Console before starting the next — see the best teams guide for who deserves it first
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